Magnetic boxing game



Nov. 5, 1968 s. BERNSTEIN 3,409,295

MAGNETI C BOXING GAME Filed May 19. 1966 Invenior Solomon BernsZein 55/ his A ZLorney United States Patent 3,409,295 MAGNETIC BOXING GAME Solomon Bernstein, 1367 Morrissey Blvd., Quincy, Mass. 02169 Filed May 19, 1966, Ser. No. 551,253

3 Claims. (Cl. 273-85) 6 This invention relates generally to games and, more particularly, to a novel boxing game in which the various features of a boxing match are realistically depicted during play.

Applicant has found that by the proper use of magnets in the construction of the boxers or pawns used in his game, a unique boxing game in which actual knock outs and clinches take place may be provided. The result is a game which is more realistic than any boxing game heretofore provided. Player interest is stimulated by the need to maneuver in a manner corresponding to the movements of an actual boxer in order to avoid a knockout or clinch.

Accordingly, it is an object of this invention to provide an improved boxing game in the play of which knockouts and clinches are realistically depicted.

To this end and in accordance with a feature of this invention, there is provided a boxing game comprising a game board having a plurality of playing positions thereon and a plurality of pawns, each of said pawns comprising a pedestal, an upright body portion, and arms extending outwardly from said body portion, opposite ends of the arms having opposite magnetic polarization.

The above and other features of the invention will now be more particularly described with reference to the accompanying drawings and pointed out in the claims. It will be understood that the particular construction embodying the invention is shown by way of illustration only and not as a limitation of the invention. The principles and features of this invention may be employed in varied and numerous embodiments without departing from the scope of the invention.

In the drawings:

FIG. 1 is a perspective view of a game board and pawns or boxers thereon embodying the invention;

FIG. 2 is a pictorial view, partially exploded, of a boxer or pawn; and

FIG. 3 is a series of pictorial views illustrating an alternate form of boxers and, also, illustrating a knock-out and clinch.

As illustrated in FIG. 1, my game comprises a game board 10 in the form of a boxing ring having a series of playing positions generally in the form ofa checkerboard and a plurality of pawns 12, 14.

The preferred embodiment for each of the pawns or boxers is illustrated in FIG. 2 and comprises a pedestal upon which is mounted a body portion or upright characterization of a boxer 22. The body 22 depicting a boxer may be made of any convenient material and manufactured in conventional manner. Magnets 24, 26 having support extensions 28, 30, respectively, are mounted at the ends of arms 32, 34, respectively, of the body 22 in complementary holes 38, 40. The magnet 24 is mounted in the arm 32 such that the north pole thereof, hereinafter referredto as the positively polarized end, is displaced from the arm 32 and forms the outer, terminal portion or hand associated with the arm 32. Conversely,

3,409,295 Patented Nov. 5, 196 8 "ice the magnet 26 is mounted in the arm 34 such that the south pole thereof, hereinafter referred to as the negatively polarized end, is displaced from the arm 34 and forms the outer terminal portion or hand associated with the arm 34. The magnets 24, 26 may be interchanged in the arms 32, 34 to add deception in play of the game, as hereinafter discussed. A

In playing applicants game utilizing boxers or pawns of the preferred embodiment illustrated in FIG. 2, the game is initiated by positioning a boxer or pawn in each of two corners; e.g. A and B in FIG. 1. A pawn located in the corner A on a cross-hatched or shaded playing position may move only onto other cross-hatched or or shaded positions during play. Likewise, the boxer or pawn located in corner B on an unmarked playing position may move only onto other unmarked positions during play. The game is played by maneuvering the boxers or pawns into position to effect a knock-out. A knockout is accomplished by positioning a boxer in a playing position such that similarly polarized hands or terminal portions of arms 32, 34 are lined and will repel whereby to knock one of the pawns or boxers over. The critical positioning of the boxers within adjacent playing positions determines which boxer will be knocked over or out. Initial maneuvering is accomplished to determine which of a particular boxers hands is positively polarized and which negatively polarized. That is, when the boxers are located in certain spaced relationships, the magnetic attraction will effect slight movement of the boxers without effecting a knock-out or clinch. Thus, a player can determine the location of the positive and negative magnetic poles of his opponents boxer. When the boxers are positioned in adjacent playing positions with the positive and negative poles alined, a clinch will result. A clinch will also frequently result when the opposite poles are substantially alined. In this case, the boxers actually spin or rotate under the attractive force of the magnets and go into a clinch. A knock-out can only be effected on an opponents boxer when a boxer is positioned such that similarly polarized magnets are essentially alined and the boxer stabilized with respect to the opponents boxer. The angularity of the position of the magnets and the resolution of the magnetic force components require precise positioning to effect a knockout.

Thus, applicant has provided a game which requires considerable skill to play and is extremely realistic. The element of suspense is introduced by the ability to interchange magnets 24, 26 before a match. Applicants game also has educational merit for younger players in that it requires an understanding of magnets and, to a certain extent, vector analysis of the magnetic forces required to effect a knock-out.

An alternate embodiment for the pawns or boxers is illustrated in FIG. 3. In this embodiment the pawns 50 are symmetrical and have no defined front or back. Thus, it is difficult continuously to identify the positive and negative arms or magnetic poles if a pawn is frequently rotated during play. The pawns 50 comprise a pedestal 52, a symmetrical body 54 and a symmetrical magnet 56. View II of FIG. 3 illustrates a knock-out which is accomplished when similarly polarized hands are substantially alined in repelling relationship. View III illustrates a clinch. It is noted that a knock-out is more easily accomplished in this embodiment. The game is played in the same manner as described above with respect to the preferred embodiment.

Having thus described my invention, what I claim as new and desire to secure by Letters Patent of the United States is:

1. A boxing game comprising a game board having a plurality of playing positions thereon and a plurality of pawns, each of said pawns comprising a pedestal, an upright body portion, and arms extending outwardly from said body portion, the outermost portion of one of said arms being polarized to form a positive magnetic field and the outermost portion of the other arm being polarized to form a negative magnetic field.

2. A boxing game according to claim 1 wherein the body portion and arms of said pawns are symmetrical and there is no defined front or back.

3. A boxing game according to claim 1 wherein the body portion depicts a boxers body and the polarization is provided by the arms having magnets having opposite polarity at the ends thereof removably secured to the terminal portions of said arms.

References Cited UNITED STATES PATENTS 1,404,599 1/1922 Glenny 273-85 2,249,454 7/ 1941 Brake.

2,767,517 10/1956 Hooper 46241 3,106,800 10/ 1963 Fletcher 46-236 RICHARD C. PINKHAM, Primary Examiner.

P. SHAPIRO, Assistant Examiner.

Washington, 0.6. 20251 UNITED STATES PATENT OFFICE CERTIFICATE OF CORRECTION Patent No. 3,409,295 November 5, 1968 Solomon Bernstein It is certified that error appears in the above identified patent and that said Letters Patent are hereby corrected as shown below:

In the heading to the drawings and in the heading to the printed specification, the title of invention "MAGNETIC BOXING GAME" should read MAGNETIC GAME Column 3, lines 7 and 15, cancel "boxing, each occurrence.

Signed and sealed this 31st day of March 1970.

(SEAL) Attest:

WILLIAM E. SCHUYLER, JR.

Edward M. Fletcher, Jr.

Commissioner of Patents Attesting Officer 

1. A BOXING GAME COMPRISING A GAME BOARD HAVING A PLURALITY OF PLAYING POSITIONS THEREON AND A PLURALITY OF PAWNS, EACH OF SAID PAWNS COMPRISING A PEDESTAL, AN UPRIGHT BODY PORTION, AND ARMS EXTENDING OUTWARDLY FROM SAID BODY PORTION, THE OUTERMOST PORTION OF ONE OF SAID ARMS BEING POLARIZED TO FORM A POSITIVE MAGNETIC FIELD AND THE OUTERMOST PORTION OF THE OTHER ARM BEING POLARIZED TO FORM A NEGATIVE MAGNETIC FIELD. 